I admittedly lack the pencil and paper RPG gene, even though I love dungeon crawlers…how odd is that? As a full-time accountant who also doubles as a full-time dad and the occasional games journalist, this is partially understandable. It can be hard sometimes to just sit down and play a game of “Chess”, let alone spend hours flipping through pages to try and create a character. “Dice Crawl”, I’m pleased to say, is perfect for my busy lifestyle. “Dice Crawl” is a dungeon crawler currently seeking your support on Kickstarter (as of 12/21/13), sporting plenty of dice and supporting up to four players. Before we take a sneak peek at what this game has to offer, I’d like to quickly thank Alyssa Faden from SoulJar Games for providing me with a prototype copy. It’s important to stress that prototypes are not usually representative of the final product, making everything featured below (including the rules) subject to change.
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“Dungeon of the Endless”, in its current state (as of 12/21/13), isn’t so endless. The game is currently in an Alpha state and available via Steam’s Early Access page, featuring a total of three levels in which to get your feet wet. Crossing a tower defense and a dungeon exploration game, I must admit, is a pretty neat idea. You’ll start with two heroes and your crystal, which you must protect at all costs. While you can move your heroes from room to room, time actually doesn’t progress until you explore a brand new room. In effect, you have both a real-time strategy and turn based mechanic working at the same time.
So, I finally buckled down and purchased “Starbound”, a game more like “Terraria” than I originally thought. My son even mistook the game for “Terraria” as he was walking by and didn’t believe me when I told him that no, I wasn’t playing “Terraria”. While “Starbound” looks and feels like “Terraria”, there’s a bit of “Darkout” in there too in the form of an in-game crafting menu. To sum up “Starbound”, you’ll find yourself on a ship without fuel and must beam down to an alien planet to find more. Like “Terraria”, you’ll discover trees, ore, aliens, and other things on a two-dimensional plane. Unlike “Terraria”, you’ll be able to travel to different worlds and decorate your starship & your home planet to your liking, and more.
Some of you may have heard of the game, “Tsuro”…if you haven’t, you’re missing out. Calliope Games, the maker of “Tsuro” and the more recent “Tsuro of the Seas”, is back with a new family-friendly card & dice game titled “Roll For It!” In this particular game, players will be rolling dice and attempting to match them with the cards laid out on the table. Players who match all of the dice on a card get to place it into their score pile. Before I get into specifics however, I’d like once again thank Ray Wehrs from Calliope Games for sending me a review copy.
Building doomsday machines seem to be the theme as of late, but seriously, when does being a mad inventor ever get tiring? “What’s He Building In There?” is a worker placement game that tasks players with earning the most victory points. As you may have deduced, building your doomsday device will assist you in reaching that goal. Before we all start laughing manically, I’d like to thank Sean Scott Garrity from Baksha Games for providing me with a free review copy.
One would think that being both a board game journalist and video game journalist would be a bit cumbersome…and they’d be right. I’m stretched pretty darned thin as it is these days and both of these gaming genres require a lot of time and energy to keep up with. With that being said, there are a few benefits I get to enjoy…one being that I get to see (and try) video game adaptations created and based off of popular board games. In this case, “Small World 2” is the video game adaptation of “Small World” by Days of Wonder. For those of you who wish to learn more about the board game, you can check out my review and related video HERE. Before we take a look at “Small World 2”, I’d like to quickly thank the folks at Days of Wonder for graciously providing me with a press copy.
It’s been a little over a year since season one came to a tear-jerking end. Seeing as how the first season has been out for a quite a while now, I think the statute of limitations has been reached in regards to spoilers. I will, however, attempt to keep things as spoiler-free as possible for the benefit of those new to the series. Season two, for those of you curious about the time frame, takes place about sixteen months after season one. This time around, you’ll be assuming the role of Clementine (who’s roughly eleven years old at this point) throughout the story. Without Lee (the protagonist you controlled in season one) by her side, she’ll be forced to make a lot of tough decisions on her own. Will you remain true to yourself and others, or will you take a grittier approach to the people you meet? Before we take a quick look at the first episode of this season, I’d like to thank the folks at Telltale Games for providing me with a free press copy.
The 13th century was an interesting time for humanity. The Magna Carta was signed, Parliament went mad, and rat clans rivaled for a shot at the throne. What do you mean that last bit didn’t happen? Like you were there! *Sigh*, okay okay…you got me. Here I was, trying to impress you with a clever lead-in to the latest project by Blue Orange Games titled “BraveRats”…not to be confused with “Braveheart”, mind you. While it’s possible that the rats in this game may have worn kilts, it’s best not to think about such things. In “BraveRats”, one player will take on the role of the Yarg while the other assumes the role of the Applewood…two opposing rat clans that want all the power of the throne for themselves. Before we take a look at this game in further detail, I’d like to thank Annika Harper from Blue Orange Games for providing me with a press copy. It’s important to note that the copy I received is a prototype and as such, the below content is subject to change.
Dungeon crawlers that feature a dynamic, randomly generated environment not only offer almost unlimited replayability, but can be a real adrenaline rush. “Dice Crawl”, a game seeking your support on Kickstarter, features such a system. In an interesting twist however, players will be making heavy use of dice in order to advance into the depths. You’ll pick a race and a class with the mindset of getting to the center of the dungeon and collecting the riches that await. It’s designed to be a quick game, supporting between two and four players. I don’t want to spoil things TOO much, as I’ll be covering the game in an upcoming preview…keep an eye out for it!
“The Dead Linger”, “State of Decay”, “Project Zomboid”…it’s almost as if these developers are reading my mind! When I said that I liked open world zombie games, they must have been listening. “7 Days to Die” is still in an Alpha state, but isn’t as bad as I thought it would be. It’s not what I’d call done by any means, but so far I’m having a blast with it. It features both single and multiplayer across multiple game modes. Take part in the “campaign” via the survival mode or team up with others in horde mode and see how long you last. Of course, there’s a deathmatch mode too, for those who just want to ruin someone’s day. These modes are already fairly customizable, which is a bonus.
I honestly couldn’t tell you the last time I’ve ridden a bike. I know that it was back in my youth, presumably back when the dinosaurs roamed the Earth. It was just a matter of time until one promising game developer, graphic designer, and cross-country cyclist by the name of Alex Solomon came up with the idea for a card game based around the subject. In “Geared”, players assume the rules of bike mechanics who are aiming to build as many bikes as they can before race day. Of course, with there being different parts to utilize and action cards thrown in for good measure, players will quite literally (as literal as tabletop gaming can get) be in for the rides of their lives.
I am not one to brag (okay, maybe I am), but I know my “Chess”. I used to play professionally in my youth, being a member of the United States Chess Federation and ranked second best in Western Pennsylvania for my age group at one point. When “Chess” games or variants come across my table, you can imagine how hard it is for me to say no. “War and Chaos” is quite a unique idea, doing away with some of the standard “Chess” rules all the while adding new ones. It even has the capacity to handle four players…but where are my manners? Before we get started with the preview, I’d like to thank Patryk K Braganza-Gallagher from Mad Puppy Gaming for providing me with a prototype copy. It’s important to stress that the game is still in development via the Kickstarter process, making everything you see below subject to change.
Brush off your compass and don your hats, fellow archeologists! “Seekers: Treasure Hunt”, a family-friendly game for two to four players, is currently seeking your help on Kickstarter. In this particular game, you and your fellow treasure hunters will be aiming to be the first to unearth the riches that lie somewhere on your maps. Gather clues! Scrounge the map! Play cards! Form temporary alliances! “Seekers: Treasure Hunt” will certainly give you the tools you’ll need to make it big…the question is, will you be the one brave and cunning enough to find it first?
“Ring Runner: Flight of the Sages” has been in development for over five years, if you can believe it. After spending a few hours in the campaign and assessing the options I had available to me, it clearly showed. “Ring Runner: Flight of the Sages”, for those of you unfortunate enough to have never heard of this quote unquote “little” gem, is a top-down action-RPG set in the vastness of space. It has a twin-stick shooter feel, but it’s got more story than I had expected. Before we take a look at a game that more than doubled its Kickstarter goal (late 2012) in further detail, I’d like to quickly thank Enrique Dryere from Triple-B-Titles for providing me with a free press copy.
“Monopoly” is one of the very first board games I learned to play, though I seldom finished a full game simply because it took FOREVER to play. When you look at the big picture, “Monopoly” is actually a fairly strategic experience in that it combines real estate & money management while emphasizing the importance of social interaction & trading. If it didn’t take hours to play, I’d probably still find time in my busy schedule to play it. “Monopoly Empire” addresses this issue by reducing the play time to almost fifteen to thirty minutes by doing away with properties and introducing brands. Rather than attempting to bankrupt everyone else, you’ll be aiming to be the first to fill your tower completely with billboard tiles.
What happens when you take the look and feel of the interface in “Tropico 4”, add 1920’s scenery, and adopt a combat system similar to that of “XCOM: Enemy Unknown”? Why, you end up with “Omerta – City of Gangsters”, of course! The former comparison to “Tropico 4” doesn’t surprise me much, considering that “Omerta – City of Gangsters” was published by the same folks who brought you the most recent games in the “Tropico” series. I was half expecting Penultimo to pop up at one point and start spouting loyalist propaganda all the while wearing a cheesy gangster hat. If you don’t know who that is kids, then play your “Tropico” and be a better man/woman for it.
