DGA

PRESS RELEASE: “Deception” Seeking Support On Kickstarter

November 26, 2014 Leave a comment

Trick-taking games come a dime a dozen, but “Deception” piqued my interest immediately when I learned that you needed to be a little like Sherlock Holmes to deduce a player’s identity.  That mystery factor found in some games like “Battlestar Galactica” is just a big plus in my book as I’m always up for trying to read tells and discovering who players truly are.  “Deception” is currently seeking your help on Kickstarter with only 26 days to go, so if you plan on getting in on the action, now’s the time to do it.

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Never Alone (Kisima Ingitchuna)

November 25, 2014 Leave a comment

“Never Alone (Kisima Ingitchuna)” could be described as a puzzle platformer, but that would be doing the game a huge injustice.  It is “the first game developed in collaboration with the Iñupiat, an Alaska Native people” and “nearly 40 Alaska Native elders, storytellers and community members contributed to the development of the game.” Going to such lengths to preserve the culture and get the details right in a video game is pretty impressive, if you ask me.  In this little gem, you’ll take on the role of a young Iñupiat girl named Nuna and her trustworthy companion (an arctic fox) with the intent on finding the source of the “eternal blizzard” that threatens everything she’s ever known.  Before I go any further, I’d like to quickly thank Laurie Thornton, the co-founder of Radiate (a PR firm), for providing me with a free press copy.

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Letter Quest: Grimm’s Journey

November 25, 2014 Leave a comment

There’s nothing like a good word game to get the ol’ synapses going.  “Letter Quest: Grimm’s Journey” is like “Scrabble” mixed with an RPG in the sense that your profile can “level up”, allowing you to equip new items and improve your character’s base stats in order to survive tougher fights.  Now I know what you’re thinking…”didn’t PopCap Games already do something similar with ‘Bookworm Adventures’?” Honestly, yes…though not to this extent. The RPG elements are a bit more detailed and involved, but not so much as to bog down the casual player to the point where they’d resent playing it.  Before I go any further, I’d like to thank Mark Smith, the CTO & Co-founder of Bacon Bandit Games, for providing me with a free press copy.

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Khet 2.0

November 25, 2014 Leave a comment

“Khet” (released in 2005) is a bit special to me in the sense that it was one of the first board games I purchased while DGA was still in its infancy.  I can’t be sure, but I’m fairly certain that it had something to do with the fact that you could reflect lasers off your own pieces to figuratively blow up your opponent’s pieces…after all, you can’t do THAT in “Chess”.  “Khet 2.0″ (released in 2011), is for all intents and purposes the same game with a few distinct differences.  We’re here today to quickly take a look at the video game adaptation of “Khet 2.0″, which released October 2014.  Before we do, I’d like to quickly thank the folks at BlueLine Game Studios for providing me with a free press copy.  If their name sounds familiar, it’s because they are the same developers who created and released the video game adaptation of the ever-popular, “Hive“.

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DGA’s Early Access Corner (11/19/14)

November 19, 2014 Leave a comment

DISCLAIMER:  The title “Early Access” means that the product/game is still under development.  As such, the content featured below is subject to change.  This includes any opinions I may have at the time of writing, as Alpha and Beta builds sometimes change their core mechanics on a whim.  It’s important to stress the word opinions, as I find it unethical to review something not yet released in its final form.  In other words, don’t take anything you see here too seriously.  You can view all of the articles of this series by clicking the “Video Games” tab, located on the top of this page.

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Star Wars: Empire vs. Rebellion

November 15, 2014 Leave a comment

“Star Wars: Empire vs. Rebellion” is a two player card game that spans the course of the original trilogy (Episodes IV through VI).  I was admittedly a little skeptical when this first released because the folks at Fantasy Flight Games have already provided us with “Star Wars: The Card Game“, which basically offers the same thing.  After giving this game a go, I came to realize that both games are alike and different in a number of ways.  Before I get ahead of myself, let’s take a brief look at what came in the box and how the game is played.

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PRESS RELEASE: “MIND-The Fall of Paradise” Seeking Support On Kickstarter

November 15, 2014 Leave a comment

While there are a lot of sci-fi themed board games out there, “MIND-The Fall of Paradise” strikes me as pretty unique.  A lot of the games I’ve played in the aforementioned genre often involve players building up a fleet or race of some sort with the goal of taking out their opponents.  “MIND-The Fall of Paradise” is admittedly a little like that, though players won’t be starting on equal footing.  Rather, one player will become an all-powerful A.I. called “MIND”  while the others assume the role of rebel leaders who aren’t thrilled to have the A.I. running things.  I must admit that this idea has a lot of merit and I’ll be really interested to see how it’ll take shape after the Kickstarter campaign ends.

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PRESS RELEASE: “Duels For the Iron Staff” Seeking Support On Kickstarter

November 10, 2014 Leave a comment

Spells spells spells…who doesn’t like a game that involves the heavy use of spells?  “Duels For the Iron Staff”, a game currently seeking your help on Kickstarter, features plenty of spellcasting for you would-be wizards and sorceresses out there.  Like Harry Potter and his band of cohorts (some could even call them “Hogwarts”, *ba-dump ch!*), you’ll primarily be focusing on getting the ingredients you’ll need to cast some pretty powerful spells.  Your goal?  Eliminate the competition and become the next Head Wizard!

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Blueprints

November 7, 2014 Leave a comment

Simulators like “Bridge Constructor” are awesome in the sense that they let anyone without an engineering degree flex their creative muscles a bit.  There’s also the added benefit of being able to knock it all down (accidentally or intentionally) without actually going to prison for the rest of your life.  “Blueprints” is a tabletop abstract building simulator that tasks players with making the best use of the materials available (dice) in order to construct their own towers.  How efficient they are with their designs (in accordance with their individual blueprints) will determine how many points they score for any given round.  Let’s jump in and get building, shall we?

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DGA’s Early Access Corner (11/7/14)

November 7, 2014 Leave a comment

DISCLAIMER:  The title “Early Access” means that the product/game is still under development.  As such, the content featured below is subject to change.  This includes any opinions I may have at the time of writing, as Alpha and Beta builds sometimes change their core mechanics on a whim.  It’s important to stress the word opinions, as I find it unethical to review something not yet released in its final form.  In other words, don’t take anything you see here too seriously.  You can view all of the articles of this series by clicking the “Video Games” tab, located on the top of this page.

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PRESS RELEASE: “Bin’Fa: The Tao of War” Seeking Support On Kickstarter

November 4, 2014 Leave a comment

I’ve never heard of “Bin’Fa: The Tao of War” before today, which is a real shame considering how fun it looks to play.  “Bin’Fa: The Tao of War” is an abstract strategy game for two to six players and features a customizable board layout.  Players will be controlling between one and three armies consisting of generals, units, and supply pawns.  While side dealing and alliances are possible, your main objective will be to surround your opponents’ pieces and be the last army standing.  It all reminds me a little of “Go” with a touch of “Chess” mixed in for good measure.

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DGA’s Early Access Corner (11/4/14)

November 4, 2014 2 comments

Okay…I’m out of clever lead-ins and I’m too tired to come up with new ones.  I think from here on out, I’ll simply make the opening paragraph to articles in this series a simple/standard disclaimer.  It’ll go something like this:

DISCLAIMER:  The title “Early Access” means that the product/game is still under development.  As such, the content featured below is subject to change.  This includes any opinions I may have at the time of writing, as Alpha and Beta builds sometimes change their core mechanics on a whim.  It’s important to stress the word opinions, as I find it unethical to review something not yet released in its final form.  In other words, don’t take anything you see here too seriously.  You can view all of the articles of this series by clicking the “Video Games” tab, located on the top of this page.

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PRESS RELEASE: “Raid & Trade” Seeking Support On Kickstarter

November 3, 2014 Leave a comment

The folks over at Mage Company LTD, the same developers who brought you  “12 Realms“, are at it again.  Instead of a fairy tale setting complete with familiar heroes and evil villains, you’ll be thrust into a post-apocolyptic world that’s been devastated by the Third World War.  Competing against other players trying to survive, your goal will be to gather the necessary items needed to enter the Golden City.  “Raid & Trade” is currently seeking funding through the Kickstarter process (as of 11/3/14), so go check it out via the links below after you’re done here.

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Raid & Trade (Preview)

November 3, 2014 Leave a comment

When I first heard the words “post-apocolyptic” to describe this game, I thought I knew what to expect.  I mean, most of the post-apocolyptic games I’ve been playing as of late involve zombies…not that I’m complaining.  “Raid & Trade”, I’m pleased to report, is somewhat different.  Rather than fight against zombies and/or infected, you’ll be competing against other players.  Your goal?  Scavenge up enough to be allowed access to the Golden City, a place where the privileged few have banded together to rough out these harsh times.  Before we take a look at what this game has to offer, I’d like to thank Alexander Argyropoulos from Mage Company LTD for reaching out and providing me with a copy of the rulebook (due to International shipping costs).  As such, this preview will be focused more on my impressions of the rules based on what I’ve read.  It’s also important to note that the game is seeking funding through the Kickstarter process (as of 11/03/14), making everything you see here (components, rules, etc.) subject to change.

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Rumis

October 31, 2014 Leave a comment

It all started with a friendly game of “Blokus” when I got to thinking, “wouldn’t it be cool if there was a game that was like ‘Blokus’, but in 3D?” It turns out that there was, though I was certainly not paying sixty dollars for it.  While there were listings on Amazon for “Blokus 3D” by Educational Insights, I quickly skimmed the “Customers Who Viewed This Item Also Viewed” section and came across Rumis (also by Educational Insights).  It looked similar and was only fifteen bucks at the time (prices on Amazon vary since sellers set the price), so I went ahead and picked it up.  I was interested to see how this particular abstract game stacked up (ba-dum-ch!), especially since I had a pretty good time with “Convert“.  If you’re reading this, chances are you are too…hopefully you won’t be disappointed!  “Rumis”, just as a quick FYI, means “stones” in Quechua…consider yourself educated for today, you lucky devil.

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PRESS RELEASE: “What da Blank” Seeking Support On Kickstarter

October 30, 2014 Leave a comment

Games like “Apples to Apples” and “Say Anything” are popular for a reason: they spark the imagination and allow folks to get as silly as they’d like.  “What da Blank” follows suit with this idea and tasks players with coming up with the best (or worst) answers to the “messed up” situations with which they are presented.  With over $1,000 CAD raised on Kickstarter already, “What da Blank” will need your help to get it across the finish line.

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