DGA

Star Wars: Armada

March 30th, 2015 No comments

It’s no secret that I consider the “Star Wars X-Wing Miniatures Game” to be one of the best tabletop games around.  There’s only one problem…it’s designed with dogfights in mind, not capital ship battles.  Sure, a few “huge” ships were introduced for the series, but the models were so large, unwieldy, and costly that it made using them a pain in the exhaust port.  Then “Star Wars: Armada” came along…ooooh boy was I excited!  It’s the complete opposite of “X-Wing”…that is, it focuses more on capital ship battles and less on dogfighting.  Enough of the small talk though, let’s get right into this!

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Hex6d (Preview)

March 30th, 2015 No comments

If there’s one game that we can all agree to play on family game night, it’s “Sequence”.  I mean, it’s just so easy to play: play a card, place a chip, draw a card.  “Hex6d” (a game that will be launching on Kickstarter in March of 2015) reminds me a bit of “Sequence” in the sense that you’re using playing cards to manipulate the pieces on the board, though there are some distinct differences.  Before we get into what those differences are, I’d like to quickly thank game creator Dana Muchow for reaching out and providing me with a prototype copy for preview purposes.  It’s important to stress that prototypes aren’t usually reflective of the final product, making the rules and components featured below subject to change.

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Harbour

March 29th, 2015 No comments

Fancy yourself an entrepreneur, be it in real life or in the twisted depths of your mind?  “Harbour” just might be the ticket, as players in this game will be tasked with collecting goods and then selling said goods to purchase buildings.  The player with the most valuable buildings at the game’s end will win, though that’s just the tip of the iceberg.  These buildings allow players to take specific actions that not only help them to collect resources, but keep the prices in the market ever-changing.

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Scattergories

March 27th, 2015 No comments

One of my favorite “challenges” from “Hell’s Kitchen” is the craps knockoff that tasks chefs with rolling a die and naming an ingredient using the letter rolled.  “Scattergories” is for the most part exactly like that: teams roll a die, a letter is determined, and teams have to come up with words that not only start with that letter, but fit the categories chosen for the round. Before you ask…yes, it’s harder than it sounds, especially when that sand timer is “ticking” away.

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DGA’s Early Access Corner (3/25/15)

March 25th, 2015 No comments

DISCLAIMER: The title “Early Access” means that the product/game is still under development. As such, the content featured below is subject to change. This includes any opinions I may have at the time of writing, as Alpha and Beta builds sometimes change their core mechanics on a whim. It’s important to stress the word opinions, as I find it unethical to review something not yet released in its final form. In other words, don’t take anything you see here too seriously. You can view all of the articles of this series by clicking the “Video Games” tab, located on the top of this page.

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Waterworks

March 24th, 2015 No comments

My skills as a plumber leave much to be desired. I once poured a banking soda/vinegar solution down my shower drain to clear a clog only to be rewarded with a pipe with a hole in it and said solution everywhere.  Oh, good times.  Luckily, you won’t need a plumber to play “Waterworks”, a card game that tasks players with being the first to make a connection from the valve to the spout after placing so many pipes.  Before you ask…yes, pipes CAN leak in this game, though you won’t need a towel to clean everything up.

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Biblios

March 23rd, 2015 No comments

Based on the history books I’ve read, avoiding the wrath of the church during the Middle Ages seemed like a pretty smart thing to do. In “Biblios”, that’s your primary goal.  Each player takes on the role of an abbot who must acquire resources in order to own the most illustrious library.  In this case, that’s having the highest score across five different card categories.  The person who can do that not only satisfies the bishop’s trust but wins the game!  It won’t be easy…for cards are going to be all over the place during the game’s two phases (gift and auction).  Let’s take a quick look at the gameplay and show you what I mean.

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Battleship: Hidden Threat Card Game

March 22nd, 2015 No comments

I enjoy “Battleship”, though there’s admittedly only one way to play it correctly in order to maximize your hit potential…that is, search in an “X” like pattern until you come across something.  The game gets boring once you begin playing this way, for it simply becomes a race to see who will come across whose ships first.  In looking at “Battleship: Hidden Threat Card Game” on Amazon, it promised special abilities and cards with special powers…naturally I was intrigued.  I quickly nabbed it for $6.58, which is about what other card games of the genre tend to go for (“Scrabble Slam” = $5-7, “Monopoly Deal” = $5-$15, etc.).

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Cards Against Humanity

March 20th, 2015 No comments

Normally I try to avoid games that aren’t fun for the whole family, but in the case of “Cards Against Humanity”, I had to make an exception.  I’d occasionally hear some very positive things about it from other people in passing, even though it contained a lot of inappropriate content.  “Cards Against Humanity”, to sum it up, is an adult version of “Apples to Apples”.  It’s rude.  It’s vile.  In no way is it politically correct, nor does it advertise itself to be so.  If Goody Two-Shoes “Apples to Apples” had a sexier twin sister that flirted with the law every chance she got, then her name would be “Cards Against Humanity”.  With that being said, I just had to try it out.

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Tiny Epic Kingdoms

March 20th, 2015 No comments

Most of us who “video game” on the computer have probably, at one point in their lives, played “Civilization” or a 4X game like it.  The genre is admittedly a pretty in-depth one, what with the usual abilities to build cities, research tech, grow armies, and etc.  “Tiny Epic Kingdoms” takes all of that and puts it into one “tiny”, “epic” package.  The name itself might sound like one big contradiction, but stick with me…you might be pleasantly surprised!  If you don’t believe me, then believe the fact that it raised $286,972 during its Kickstarter campaign (the goal was $15,000).  Before we get started, I’d like to thank Michael Coe from Gamelyn Games for providing me with a free press copy for review purposes.

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Jaipur

March 14th, 2015 No comments

“Jaipur” (J-uh-y-puur or Jiipour) is a set-collecting card game named after the capital and largest city of the Indian state of Rajasthan in Northern India.  Players will be tasked with being richer than your opponent at the end of each week (round).  To do that, they’ll be collecting sets of goods and exchanging them for rupees (more or less).  How successful a player will be all depends on how well they manage the cards both in their hands and in the market at any point in time.  The player who manages to be the richest at the end of the week gets a “Seal of Excellence” and the first player to receive two, wins the game.

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Just Desserts

March 14th, 2015 No comments

Being a waiter at a cafe’ serving nothing but comfort food (desserts in particular) has to be pretty rough.  I mean, I know I’d be tempted to “accidentally” finger a glazed donut or a hot fudge sundae so that I could claim it as “waste” and devour it later.  “Accidentally” eating these things en route to the table is an option, though I’m not sure the customer would appreciate confronting a waiter with jimmies and sprinkles lining their mouth with no explanation as to what happened to their food.  As you may have guessed, “Just Desserts”, a card game that will be available in April 2015, will task players with serving all their hungry guests.  Special thanks to the folks at Looney Labs for providing me with a free press copy for review purposes.

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Sellswords

March 14th, 2015 No comments

Some, if not most of you have probably seen the board game “Othello” at least one point in your lives.  If you’ve been fortunate enough, you might have actually played it.  It’s pretty simple really: trap your opponents’ pieces between your own to flip them to your color.  “Sellswords” has a similar theme in that both players will be trying to get as much as their color showing as possible in order to score more points and win the game.  The kicker here is that instead of black/white pieces, players will be laying down hero tiles that each have their very own special abilities.  Before I go any further, I’d like to thank D. Brad Talton Jr. and JR Honeycutt from Level 99 Games for sending me a free copy of the game for review purposes.

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Continental Express

March 13th, 2015 No comments

Ticket to Ride” has MANY endearing qualities, though sometimes I find its average playtime to be a bit long on nights where homework, cooking dinner, and cleaning are a thing.  Enter, “Continental Express”, a much smaller game that can be played in as little as twenty minutes.  Instead of claiming routes across the USA or Europe (or whatever version of “Ticket to Ride” you have), you’ll instead be tasked with collecting train cars of a particular type in order to fulfill both short and long-term objectives.  Before I go any further, I’d like quickly thank Audrey Debayle from Asmodee for providing me with a free press copy for review purposes.

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Sub Shop

March 12th, 2015 No comments

Like subs?  Of course you do.  I’m sure there’s at least one sub that you can’t resist, whether it be a meatball, BLT, or cheesesteak.  Here’s something I bet you didn’t know…a “sub” is short for “submarine sandwich” because it looks like a submarine.  What do you mean you knew that?  I call shenanigans.  At any rate, “Sub Shop” will task players with putting together subs in order to own a little cash.  Whoever earns the most at the end of the game will win! Before we get into the details, I’d like to thank Zachary Roth from Brybelly for providing me with a free copy for review purposes.

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Cities: Skylines

March 10th, 2015 No comments

Judging from the “mostly negative” reviews on Steam’s “Cities XXL” page (24% positive as of today’s writing), I suppose I can say that the market was really looking forward to a next-gen city-builder that they could sink their teeth into.  The same could be said for “SimCity” when it launched in 2013, though the always-online connection (later patched) and the small map sizes dashed hopes almost as much.  Sure, there are games like “Banished” and “Tropico 5” to help us pass the time, but a lot of us are craving for days when we could make huge megalopolises without the limitations that come with today’s technology.  Heck, I spent years playing “SimCity” on the SNES and wouldn’t you know it…it didn’t freeze when cities got large and I didn’t have to contend with online DRM.  Those were the days.

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