DGA

PRESS RELEASE: “What da Blank” Seeking Support On Kickstarter

October 30, 2014 Leave a comment

Games like “Apples to Apples” and “Say Anything” are popular for a reason: they spark the imagination and allow folks to get as silly as they’d like.  “What da Blank” follows suit with this idea and tasks players with coming up with the best (or worst) answers to the “messed up” situations with which they are presented.  With over $1,000 CAD raised on Kickstarter already, “What da Blank” will need your help to get it across the finish line.

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PRESS RELEASE: “Paper Toss” Seeking Support On Kickstarter

October 30, 2014 Leave a comment

Show of virtual hands: how many of you remember the video game, “Paperboy”?  You know, the game that puts you in the shoes of a kid tasked with biking down a street whilst throwing newspapers to the houses of your employer’s subscribers?  I honestly didn’t think there’d ever be a tabletop version, though with your help, “Paper Toss” could indeed make it through your living room window…erm, you get the idea.  With a goal of $5,000 on Kickstarter and a little over thirty days to go (as of 10/30/14), it’ll need your help to do just that.  Hopefully your home owner’s insurance is up to the challenge.

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PRESS RELEASE: “Spell Stealers” Seeking Support On Kickstarter

October 28, 2014 Leave a comment

There’s no shortage of games on Kickstarter these days, which is a very good thing.  It shows that more and more innovate people are willing to bring their ideas to life and into the dining rooms of families everywhere.  “Spell Stealers”, a game seeking your help on Kickstarter, is no exception to that trend.  It’s a quick and easy to play family-friendly game that makes use of a number of different gameplay mechanics.  Being a family man myself, “quick and easy to play” is right up my alley.

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DGA’s Early Access Corner (10/26/14)

October 26, 2014 Leave a comment

Blah Blah Blah Early Access.  Blah Blah Blah not representative of the final product.  Blah Blah Blah these aren’t reviews.  I’ve published so many of these articles that you should get the idea by now.  For those of you tuning in for the first time, go check out my other articles in this series via the “Video Games” tab above.

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Sushi Go!

October 25, 2014 Leave a comment

I’m admittedly not all that fond of sushi, nor do I understand the point of all-you-can-eat sushi buffets.  I mean seriously, how much raw fish can one person eat?  Blech!  Luckily, you don’t need to like or even know sushi in order to play “Sushi Go!”, a fast-paced card collecting game that will task you with earning as many points as you can. Before we take a look at this little gem, I’d like to thank Nora Meiners, the Marketing Coordinator at Ceaco/Gamewright, for providing me with a free press copy.  For those of you connoisseurs out there, the pictures and content featured below are representative of the English second edition.

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The Walking Dead Board Game: The Best Defense

October 23, 2014 Leave a comment

You folks have NO idea how long I tried to NOT watch “The Walking Dead” series.  I have this funny quirk where I prefer not to watch a show until it is over, just so that I don’t have to wait in-between seasons.  After playing the video games (by Telltale) and really liking them, curiosity eventually won out and I watched all four seasons of “The Walking Dead” on Netflix in one weekend.  While I’m waiting for Season Five to play out, I figured I’d try my hand at “The Walking Dead Board Game: The Best Defense” (which will be known henceforth as “TWD:TBD” to save space and appease my aching fingers).  In short, it’s a cooperative game that tasks players with surviving a certain number of rounds whilst safeguarding assets across four key locations.

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Machi Koro

October 18, 2014 Leave a comment

“Machi Koro” strokes my ego like any other city builder in that it lets me be the mayor of my own city.  Luckily, this one isn’t the type that takes hours to play.  Competing against other players/mayors, your task will be to develop all of the landmarks in your city before your opponents can do the same in their own cities.  In addition to building landmarks, players will be able to purchase establishments that give them the funds they’ll need to expand their city and win the game.  The question remains, did I enjoy it as much as “Sunrise City” and “Suburbia”?

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Legend of Grimrock II

October 16, 2014 Leave a comment

There’s no doubt in my mind that “Legend of Grimrock“, released in 2012, was a breath of fresh air.  After all, there haven’t been a lot of tile-based dungeon crawlers to hit the virtual shelves as of late.  The last one I remember playing before “Legend of Grimrock” was “Eye of the Beholder”, which was released in 1991 for MS-DOS.  That’s quite a gap, though I’m not all that surprised.  Action RPGs give the player the freedom to move about the environment without being confined to preset spaces and have been around since the early 1980s.  Still, there’s something to be said for tile-based dungeon crawlers and the way they’ve captivated and charmed us retro-gamers.  I’ll be honest, I didn’t expect to see the likes of “Legend of Grimrock II” so quickly, though I’m pleased to have been proven wrong.  Before we jump into the review, I’d like to quickly thank Juho Salila from Almost Human Ltd. for providing me with a free press copy.

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DGA’s Early Access Corner (10/15/14)

October 15, 2014 Leave a comment

There’s no shortage of Early Access games these days and I’m not going to complain…well, my elbows and fingers might.  I’ve got three more games for you to feast your eyes upon, though keep in mind that they are not yet finished.  As such, the following is just a quick look at the games as they stand and not any sort of review…after all, it wouldn’t be fair to review something not yet done yet, right?  At any rate, if you missed all of the other articles I’ve done, you can find the full list on my “Video Games” page via the tab above.

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Train Fever

October 13, 2014 1 comment

“Train Fever” and I have a love/hate relationship.  I played it almost religiously during the Beta, something I usually never get to do because of how many games I’m asked to review.  Yeah I know…”boo freakin hoo”. Workload aside, I found “Train Fever” to be pretty compelling when I first started playing it.  The more I played however, the more things that began to rub me the wrong way.  Before I get into that, I’d like to quickly thank Basil Weber, the CEO of Urban Games, for providing me with a free press copy.

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DGA’s Early Access Corner (10/9/14)

October 9, 2014 Leave a comment

Three more “Early Access” games have blessed my library and it’s time to weigh in and see how they look.  Like the other articles in this series, it’s important to note that my opinions are subject to change as the games aren’t out of the development phase (yet).  As such, the below are not reviews, but merely first impressions based upon the build I played at the time.

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Munchkin Panic

October 4, 2014 4 comments

I would more than likely be stating the obvious if I told you that “Munchkin Panic” was a cross between “Munchkin” and “Castle Panic”, so I won’t.  Erm, yeah.  What I will tell you (because I totally didn’t tell you that other thing that I said I wouldn’t mention) is that “Munchkin Panic” is a bit more reminiscent of the latter.  If you know how to play “Castle Panic”, you’ll be able to jump right into this so as long as you remember a few key differences.  Those who have only played “Munchkin” may feel out of their element, especially if they’ve never played a cooperative or tower defense game before.  Before we dive into that realm however, I’d like to thank Kris McCardel, the Marketing and Sales Manager at Fireside Games, for providing me with a free review copy.

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FarSky

October 2, 2014 2 comments

In the words of the late John Pinette (and I’m paraphrasing), “I’m not fan of the ocean. Shit bites you in the ocean.” I personally couldn’t agree more.  “FarSky” was one of the unfortunate games to fall under my radar when it released earlier this year and despite the name, features plenty of ocean and things in it willing to bite your face off.  As hesitant as I was to face my personal fears of being trapped in an underwater environment, I think that “FarSky” is one of the better survival games to have hit the virtual shelves.  Here’s why…

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Sequence

September 30, 2014 Leave a comment

I don’t remember much about my early childhood, but I do recall a game that featured both cards and a board with matching card spaces.  It was one of those games you found in your grandmother’s closet that never saw the light of day (as far as you knew anyway), but looked like a lot of fun. Unfortunately, I wasn’t one for reading directions back then…I just sort of made it up as I went.  I had an active imagination, what can I say?  At any rate, I was browsing Amazon the other day and came across “Sequence”…needless to say something clicked inside my head when I saw the product pictures.  It was only about fifteen bucks to boot so I took a chance.  Was I disappointed?  Keep on reading to find out!

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The Sims 4

September 30, 2014 Leave a comment

Sul Sul! Harva sol labaga along with hava so lawnumg. Ooo shanga day. Benzi chibna looble bazebni gweb. Ribby wibbs ahhhh molombia veena fredishay. Shoo flee ooh be gah. Wing zing dog plerg majah bliff. Gerb woof em blark balahonc zierex nicloske ga gloope. Boobasnot! Uhh shamoo ralla poo! Litzergram flart arriba chandler nuber menukonya. Deepla blah meshaloob shoandish. My Shuno!

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DGA’s Early Access Corner (9/22/14)

September 22, 2014 Leave a comment

One of these days I’m going to have to come up for air.  As you may have already guessed, that day is not today as I have four more Early Access games for you to check out.  Like all the other articles in this series, this is simply a quick look at the games in their current state and NOT a review.  Reviewing a game not yet done wouldn’t be all that fair, now would it?  Nevertheless, feel free to enjoy the short list I’ve compiled in today’s posting.

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