The Walking Dead: Season Two – “In Harm’s Way” (Episode Three)
Telltale really knows how to keep us in suspense for long periods of time, which is not a feeling I particularly enjoy. I am the type of person who waits until a show on television is over before starting my journey, simply so that I don’t have to wait months in between seasons to see the resolution to the cliffhanger. “In Harm’s Way” is the third nerve-wracking installment into Season Two and is no less suspenseful than the last two. It goes without saying that there will be spoilers from the previous two seasons in this review, so I encourage newcomers to STOP READING and just go buy the game already. Those who have already purchased the season pass may find this review redundant, so I’ll be aiming this article at those who are able to purchase these episodes individually.
In “A House Divided” (Episode Two), Clementine had an unexpected reunion with Kenny, one of the few souls to make it out of Season One. When I was done picking my jaw up off the floor, I came to a disturbing realization that Kenny may not be the most ideal candidate as a father figure for Clementine. I felt like a traitor picking the dialogue choices that favored the new cast from Season Two, but as a father myself, I couldn’t bring myself to trust Kenny’s state of mind. He lost his family, after all. With that said, I felt a bit closer to Kenny this time around…perhaps the shock just needed to wear off that he was still alive. I was really interested to see how the two groups (the new cast and Kenny’s group) would work things out…though in true “The Walking Dead” fashion, stuff just had to go from bad to worse.
Without giving away too much of the story of Episode Three, you’ll find yourself in a prison of sorts and as usual, getting you and everyone else out will largely require your unique talents. The whole situation reminded me of when the bandits held up the group up at the motel and when the farm-folk drugged and captured the majority of the group in Season One…come to think of it, Clementine should consider seeing a therapist. Though, I’m not exactly sure how one would apply for medical assistance to see one during a zombie apocalypse. At any rate, you’ll soon discover that you and your newfound friends will need to get out of there, for the warden is quite the tyrant.
There’s not much more to it than that…dialogue choices, very few quick time events, and a superb storyline that once again ends on a cliffhanger. I’ll opt not to rehash what I think of this series since I’ve done so on numerous occasions, but my advice to you all is to pick this up and don’t look back. The only folks I couldn’t recommend this series to are little kids and gamers who MUST have action in the games they play. “The Walking Dead” is more narrative-focused and by golly, the story is a good one. It’s just a shame that each episode is only about one to two hours long…by the time I get into one episode, it’s over. Still, I regret nothing, and you shouldn’t either.
Final Verdict: 8/10
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