DGA’s Early Access Corner (11/19/14)
DISCLAIMER: The title “Early Access” means that the product/game is still under development. As such, the content featured below is subject to change. This includes any opinions I may have at the time of writing, as Alpha and Beta builds sometimes change their core mechanics on a whim. It’s important to stress the word opinions, as I find it unethical to review something not yet released in its final form. In other words, don’t take anything you see here too seriously. You can view all of the articles of this series by clicking the “Video Games” tab, located on the top of this page.
Dragon – In the game’s present state, I couldn’t recommend that people pay any money until more content is added. There’s no tutorial, creating a dragon and navigating the menus to play is a chore (you have to name your dragon AND select it after creating it in order to start the game), deleting a dragon causes a game breaking bug that forces you to delete all the files in your steamapps/dragon the game folder and reinstall the game, there’s no options menu or sound, nor are there things to interact with. I did burn down a few houses, but that was all there was to do. For those that want to support the devs and trust they’ll produce something from the nothing it currently is, I’d say go for it. For those who like to justify their purchases and have to worry about a budget, I’d say wait a while until more content is added. As of now, I’d consider this more of a gutted tech demo than an actual game. You can find it on Steam’s Early Access program for $17.99.
Onikira – Demon Killer – “Onikira – Demon Killer” is pretty challenging as it stands with lots of different button combinations to memorize. It might seem easy in the beginning, but you’ll be using more buttons as you unlock more weapons (each of which has its own style, strengths, and weaknesses). Audio sliders would be nice as well as an adjustable difficulty setting, but combat is fluid enough to be enjoyable. The art style is appealing and eye-catching. You can find it on Steam’s Early Access program for $9.99 and in my opinion, the price is worth it for the content it delivers.
Creativerse – It’s missing some features (like the ability to delete worlds), but is fairly enjoyable otherwise. I would like to see a hunger mechanic introduced, just to add an extra layer of survival to the gameplay. The game will be free to play at launch, so my advice is to pick this up now only if A) you don’t mind playing Alphas/Betas and B) you trust the developer enough to release a finished game down the line. There are plenty of “Minecraft-esque” games out there if you’re patient enough to wait for this game’s release (should $20 be out of your preferred price range). With that said, I’m giving it a recommend for the potential alone. You can find it on Steam’s Early Access program for $19.99.