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Cosmic Run

Ever hear of the board game, “Lost Cities“?  If you haven’t, you’re missing out.  You’re tasked with sending explorers on expeditions but in doing so, you earn negative points until you get far enough to make your journey worth positive points.  You’re essentially doing that in “Cosmic Run”, though there are five paths and you’re forced to progress on each lest you have to lose victory points because you neglected advancing on a particular one when it scores.  You can also hire aliens and acquire crystals, the former of which grants you the use of special abilities.  Both also help with your VP total at the end.  It’s all outlined neatly in my video review below.  Special thanks to Stephen Finn from Doctor Finn’s Games for providing me with a press copy for review purposes.

 

Cosmic Run: 1-4 Players, Ages 14+, Average play Time = 30 Minutes

Cosmic Run: 1-4 Players, Ages 14+, Average play Time = 30 Minutes

 

To sum up my thoughts, I was really impressed with this one.  While I’m saddened that it didn’t support up to five players (I have a family of five), I do think the solo and co-op modes give the game a much-needed boost to replayability.  The art was good and the rules were easy to learn.  The hardest part will be getting used to the special actions you can use on the alien and personal tech cards, but the manual explains what each one does.  I enjoyed this one overall and can’t wait to see which planets get discovered and which ones blow up the next time we play.  The game sells for about $35 (as of 7/2/16) via Amazon (search the widget in the sidebar) and the official website.

Final Verdict: 8/10

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