Like “Scrabble”? How about “Dominoes”? If you said yes to either question, then you may want to pay attention as “Double Double Dominoes” is a blending of both games. Players will be tasked with placing their dominoes in “Domino” fashion on a game board reminiscent of “Scrabble”. Placing dominoes on point squares will net you a path up the victory point track, though you may also inadvertently cause your opponents to do the same…more on that later. Before we dive into this particular game, I’d like to thank both Ray Wehrs and Cassidy Werner from Calliope Games for providing me with a free press copy. Calliope Games are the same people who brought you “Tsuro“, “Tsuro of the Seas“, “Roll For It!“, “Got ‘Em!“, and “Ugh!“, for those of you who recognize the name.
Board Games
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“Ugh!”, as best as I can describe it, is a press-you-luck set-making game with a caveman theme…I’ll give you a few seconds to process that. It’s not as complicated as it sounds, though it does offer players some interesting choices. Before we get into all of that though, I’d like to thank both Ray Wehrs and Cassidy Werner from Calliope Games for providing me with a free press copy. If the names sound familiar, it’s because Calliope Games are the same folks who brought you “Tsuro“, “Tsuro of the Seas“, “Roll For It!“, and the more recent “Got ‘Em!“.
Four different factions? The ability to customize each faction with units of your choosing? A customizable battlefield that offers a unique experience each time you play? Where do I sign up? “FACTIONS”, a game currently seeking your help on Kickstarter, promises all of these things and more. It’s like “Stratego”, but on seven different types of steroids. Your goal? Manuever your armies to capture key victory points on the battlefield all the while taking the battle to your opponent. Each faction/unit has unique abilities that will keep things fresh and exciting.
Elimination games can be hard to play with others sometimes, depending on the group. Those who hate losing or always feel like they’re being ganged up on can ruin the entire experience for everyone else. “Tsuro” is one of those rare games that my household will play on a regular basis, despite the fact that winning involves being the last one on the board. I think it has to do with the fact that you’re limited to placing tiles adjacent to your own pawn…if others happen to be affected by it, all the better. There’s a little of that in “Got ‘Em” as well, though it does tend to be a bit more aggressive. Before we take a brief look at what this game has to offer, I’d like to thank both Ray Wehrs and Cassidy Werner from Calliope Games for providing me with a free press copy. If the names sound familiar, it’s because Calliope Games are the same folks who created “Tsuro“, “Tsuro of the Seas“, and “Roll For It!“.
There are a TON of trick-taking games out there…but seriously, how many of them feature dragons? “THE DRAGON GAMES”, a family-friendly trick-taking card game that will be launching on Kickstarter on or around 6/28/14, has them in “Spades” (pardon the reference). In this variant, players will assume the role of an actual playing piece, unlike most card games of the genre. By winning tricks, you’ll be able to advance your pawn further up the playing board. The first player to reach the end of the path, wins! Before we take a brief look at what this game has to offer, I’d like to thank Carl Hansen and Rebecca Smith from Dream Options Inc. for reaching out and providing me with a prototype copy. It’s important to stress that prototypes are not often reflective of the final product, making everything featured in this article (including the rules) subject to change. The symbols on the dice, for example, will be a bit more clear in the final version.
Listen up, you trick-taking card game fans! “THE DRAGON GAMES”, a family-friendly card game reminiscent of “Spades” and “Clubs”, will be launching on Kickstarter on June 28th, 2014. As the name implies, this isn’t your standard run-of-the-mill trick-taking game. While it does use terms like “trump” and “trick” regularly, it features a game board, an action card deck, and of course, plenty of dragons! Winning tricks will nudge your character along the board, but you’ll need to pay attention to the colored spaces and the suits being played to get ahead of the others. A written and video preview are in the works for those of you wanting to learn more, so stay tuned for more content as it’s released.
Pythagorean theorem? Check. The atomic number of Carbon? Check. The correct use of “their”, “there”, and “they’re” in a sentence? Check. The capital of South Dakota? Ummmm…let me get back to you on that. As well as I did in school (proud honor student), there were always a few things that I just couldn’t grasp: geography, the lunch menu, and why “The Custom House” in Nathaniel Hawthorne’s “The Scarlet Letter” was necessary. I can’t help you on the latter two, but “State Master“, a game currently seeking your support on Kickstarter, might just be able to help with the geography bit. In short, it’s a family-friendly card game that will help teach players about the fifty US states. Before we get started, I’d like to thank Nat Dunn, the founder of Homeschool Games, for reaching out and providing me with a prototype copy. It’s important to stress that prototypes are not often reflective of the final components, making everything featured below subject to change.
Most of us have been there: sword in hand, shield in the other, and a trusty book of spells in your back pocket for emergencies. Whether you’re playing an action game, an RPG, or an adventure game, this scene will probably be second nature to you by now. Enter “RPG Merchant Tycoon!!”, a game that reverses your role and puts you behind a counter. Rather than selling off all the junk you looted from the corpses of your dead enemies to some random NPC, you’ll be running a shop and providing customers with the loot they’ll need to succeed. It’s a bit like “Recettear” minus the dungeon crawling. When I first learned about this game, I initially suspected that it was developed by a disgruntled NPC merchant who was tired of having to buy useless junk…”oh, the irony!” he’d/she’d gleam happily. In all seriousness though, I’d like to thank game designer Ryan Cowler from FiercePunch!! Games for reaching out and providing me with a press copy.
My experiences with the tabletop game, “12 Realms“, were positive overall. In fact, I believe I had said that it “stands tall as a solid cooperative experience, backed by an impressive array of beautifully crafted components.” Looking back now, I have to admit that the miniatures were indeed nice to look at…though the fun isn’t over yet. Mage Company LTD recently announced their intention to release an expansion titled, “Ancestors Legacy”. Like “12 Realms”, “12 Realms: Ancestors Legacy” will be seeking funding through the Kickstarter process. The expansion promises new realms to explore, new bad guys to vanquish, and new heroes to ogle.
I was a bit surprised, in all honesty, to see “Evolution” cross my path. Not because of its name or the gameplay mechanics mind you, but due to the fact that it was created by the same folks who made “Say Anything“, “Wits & Wagers“, “Clubs“, and “Crappy Birthday“…all of which are fairly casual family/party games. “Evolution”, a game currently seeking your support on Kickstarter, breaks the mold and instead goes the strategic route. While still being a relatively family-friendly game at heart, it’ll force players to make some pretty tough choices. Before we get into the nitty-gritty details, I’d like to thank Ryan Metzler, a representative for North Star Games, for reaching out and providing me with a press copy. It’s important to stress that prototypes are not often representative of the final product, making everything featured in this article subject to change.
While some games are purely meant to entertain, others offer an artistic flair that will make you think about the developer’s intentions. That’s exactly what’s going on with “Mirrors”, a card game currently seeking your help on Kickstarter. It’s an easy-to-play card game for two players that plays a lot like “rock-paper-scissors”, but will also make you think and reflect about existence itself.
“Monolith”, as best as I can describe it, is a dice-rolling worker placement game. Players will be challenged to place their dice on the available cards in such a way that earns them both gems and victory points. While timing and placement in games like these are crucial to success, using powers and skills strategically may give players the edge they might need to win the game. It’s a bit like “Roll For It!”, only a bit more complex. Before we start rolling those dice and seeing what’s what, I’d like to thank Michael Lubbers from Goblin Army Games for providing me with a free press copy.
Transylvania has seen better days. Vampires, werewolves, zombies…it doesn’t get any worse for the poor citizens who currently live there. Fortunately, the local government has a plan: hire only the bravest and best of adventurers to drive those monsters out. That’s where you come in. “Transylvania: Curses & Traitors”, a board game hitting Kickstarter at the beginning of May 2014, will task players with working together as these adventurers to break the curse once and for all. Before we take a sneak peek at what this game has to offer, I’d like to thank Loren Cunningham, the founder of WIBAI Games, for reaching out and providing me with a prototype copy. It’s important to note that prototypes are not often representative of the final product, making everything featured below (including the rules) subject to change. The minis featured in the below pictures, for example, are from D&D and HeroClix games…though I’m told the stretch goal will include unpainted (but detailed) minis.
Move over “Uno”! Take a hike “Rummy”! “Metacell: Genesis, The Card Game” is in town and currently seeking your help on Kickstarter. In this easy-to-play card game for two to four players, you’ll be tasked with playing sets of same-colored cards in order to bank points for the end of the game. If you’re lucky enough to play the same colors as your character, you’ll activate their special ability. These can include powers that allow you to add to current sets (effectively increasing their point value) or even take extra turns. It’s the kind of game you can introduce to your family on game night without worrying about complex rules and inappropriate content. I’ll be posting a preview soon that goes into greater detail, but feel free to browse and/or support the game in the meantime if you like what you see!
I rarely get the chance to play dexterity-based tabletop games, which is a real shame. I find this fact surprisingly odd, seeing as how I’ve played many games in the strategy, simulation, worker placement, casual, and adventure genres. Yet, my play time with dexterity-based games seem to be sporadic at best. “Flick Wars”, a game hitting Kickstarter on April 17, 2014, is unlike anything I’ve played up to this point. I mean, I’ve played my fair share of “Jenga”, but this is vastly different. Using “flicking skills”, players will be tasked with maneuvering their units in such a way that destroys enemy units. The last player left standing, wins the game! Before we take a quick look at what this game has to offer, I’d like to thank Andrew Tullsen from Print & Play Productions for providing me with a prototype copy. It’s important to stress that prototypes are not often reflective of the final components, making everything featured in this article subject to change.
I had a blast playing “Family Business” during the International TableTop Day event at Game Masters…though I admit, it helped to have some patient teachers. “Family Business” is an elimination game, through and through. You’ll receive a mob of gangsters and it’ll be your job to make sure that your family is the last one standing. To do that, you’ll have to avoid being placed on the hit list…it’s tougher than it sounds. Before we take a quick look at the game, I’d like to offer a special thank you to Jason, Charity, Barry, Joseph, and Kaleem (participants in the above-mentioned event) for taking the time to bring this game to my attention.