The Rebel Alliance and the Galactic Empire.  The remnants of Humanity and the Cylons.  The Federation and whatever race happens to be attacking them at the time.  Stargate Command and the Goa’uld, Replicators, Wraith, and whatever else feels like testing MacGyver’s skill with a P90. The entertainment industry is no stranger to coming up with new science fiction stories that have their share of space battles, and I soak most of it up because darnit, why not?  As such, my love for science fiction drew me once again to another space war themed game called Star Borders: Humanity.

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Information technology has made leaps and bounds over the last twenty years.  I remember as a kid playing “text adventures” on my dad’s TRS-DOS system, which was all black and white output at the time.  In grade school, I can’t count how many times “Sara” died of dysentery.  In high school, I remember grinding my teeth in frustration as AOL attempted to connect to the Internet for its eighth time while it made god-awful sounds that could only be described as Johnny Five being dragged through an oversized meat grinder.  Today, I find that technology has finally caught up and surpassed an aging mind to where I rely on my eleven year old to work the DVR thingy on my television.

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Space…The Final Frontier.  This phrase is uttered at least five times a week on my television, causing most of the people in the room to sigh loudly and take up a new hobby.  Haters gonna hate I guess, but the idea of mankind growing to the point where disease, poverty, and war are no longer major issues has always been appealing to me.  While researching and reviewing “Boom & Zoom” by Victory Point Games, I came across “Final Frontier” and was immediately interested, for obvious reasons.

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I’m not sure why, but every time I think of this game’s name, I picture Mel Gibson spouting promises of freedom whilst gliding across the battlefield on a Fell Beast.  It certainly would have motivated the “Sons of Scotland” to fight sooner, and I probably wouldn’t have had to see what was really under those kilts during the Battle of Stirling Bridge.

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My eleven year old son Vinnie was passing by my desk at home and saw “Hive Carbon”.  Normally he’d pause to take a look and eventually ask me what my newest arrival was all about, but in seeing the insects on the front of the box, he expressed an interest in playing it immediately.  It was a Sunday afternoon and the rain was still running rampant in our area, so why not?

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Vampires are often misunderstood.  A lot of people think that they are mythological beings that go around sucking the blood out of people…but see, people have gotten it wrong for all of these years.  You see, real vampires sparkle.  They also get a kick out of stalking and romancing seventeen year old girls, despite being well over a hundred themselves.  I guess pedophile laws in the state of Washington don’t cover vampires…*shrug*…someone may want to write a letter to their local congressman.

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As a kid, I played a lot of video games that simulated warfare.  I’m not sure why, but I always enjoyed setting up scenarios and the units on both sides of the map, just to see how it would turn out in the end.  It’s either that, or I’ve watched Matthew Broderick break into WOPR (no, not the sandwich…watch your WarGames, kids) one too many times.

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I’ve played many tower defense games, but I was unprepared for how both simple and complex this game turned out to be.  You’re only tasked with managing five rows, but the sheer amount of different zombies that the game throws at you can be overwhelming if you aren’t familiar with your towers…erm…plants.  This game turned out to be extremely popular…popular enough that Blizzard featured it in World of Warcraft as a mini-game.  You’ve got plants and you’ve got zombies…what makes this game so special?

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I played Virtual Villagers a while back, deemed it “OK”, and moved on.  When I saw this game advertised on Big Fish Games, I figured it was more of the same until I got a closer look at it.  Virtual Villagers, for those of you who have never played it, tasks players with managing a tribe that must complete all of the goals to win the game.  Some of these goals are hidden and a lot of the gameplay involves the player figuring out what the next goal actually is through trial and error.  Virtual Villagers runs even when the game is closed…which can be detrimental if you leave the game sit on its own for a while as your tribesmen/women can die off.

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Airline Tycoon 2 had the Kalypso tag on it…and being a huge, huge fan of Tropico 3 and 4, it didn’t take much convincing for me to pick this up during Steam’s summer sale.  The trailer promised customization of planes and routes…which appealed to me the most as I really enjoy finding the most efficient way of doing something.  Did it live up to my expectations?

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