Brush off your compass and don your hats, fellow archeologists! “Seekers: Treasure Hunt”, a family-friendly game for two to four players, is currently seeking your help on Kickstarter. In this particular game, you and your fellow treasure hunters will be aiming to be the first to unearth the riches that lie somewhere on your maps. Gather clues! Scrounge the map! Play cards! Form temporary alliances! “Seekers: Treasure Hunt” will certainly give you the tools you’ll need to make it big…the question is, will you be the one brave and cunning enough to find it first?
Board Games
“Monopoly” is one of the very first board games I learned to play, though I seldom finished a full game simply because it took FOREVER to play. When you look at the big picture, “Monopoly” is actually a fairly strategic experience in that it combines real estate & money management while emphasizing the importance of social interaction & trading. If it didn’t take hours to play, I’d probably still find time in my busy schedule to play it. “Monopoly Empire” addresses this issue by reducing the play time to almost fifteen to thirty minutes by doing away with properties and introducing brands. Rather than attempting to bankrupt everyone else, you’ll be aiming to be the first to fill your tower completely with billboard tiles.
This is admittedly a first…never before have I assumed the role of a taxidermist in any of the games I’ve played. “Body Builders: A Tale of Taxidermy”, a game that just hit the virtual shelves on “The Game Crafter” (link below), promises exactly that. In this particular case, each player is a lonely taxidermist who is aiming to create a friend for themselves…nothing out of the ordinary there. Before we go mashing things together, I’d like to quickly thank Brian Henk from Nevermade Games for reaching out and providing me with a press copy. It’s important to stress that I received the press copy before the game officially launched on “The Game Crafter” on 11/25/13, so the components featured below may or may not be representative of the final product.
There’s something to be said for the complexity of tactical simulators. While my busy lifestyle doesn’t always entertain games that take a while to learn and play, I sometimes come across a few that have depth but are still relatively easy to pick up. “Hostile Takeover” has the characteristics of a deep and strategic experience, but manages to remain what my fellow gamers in the video game industry call “noob-friendly”. Before we get started, I’d like to thank Andrew McGrady from Not Dead Yet Games for reaching out and providing me with a press copy. It’s important to stress that because the game is still in the process of being funded through Kickstarter, that the rules and contents featured below are subject to change.
I’ve always maintained that knowledge (or lack thereof) is one of the reasons we often fail in our day to day tasks. As such, I think we can all agree that any game that has educational value is worth more than the sum of its parts. “CLEVER”, a card game that will hit Kickstarter in late November 2013, is one such item. Before we get started taking a look at this game in further detail, I’d like to thank Jason Santa Maria from IN8 Games for providing me with a press copy. It’s important to stress that prototypes are often not representative of the final product, making the below subject to change. My copy, for example, included all of the cards players would see in the final version but didn’t come packaged in the official box. I included a picture of the box (provided by the developer) at the end of this article for your viewing pleasure.
It’s been a while since I’ve seen an Indiana Jones-esque game. The last time I played anything remotely close to “Lost Cities” was the board game “Fireball Island” back in the late 80′s. You know, the one with the giant head that shot fireballs from its mouth down various paths on the game board? Its high production values…like the mountains, the artistic detail, etc…stays fresh in my mind to this day. Then there was “Legends of the Hidden Temple” on Nickelodeon back in the mid 90′s, talking totem and all. “Lost Cities” has a similar theme in the form of cards, expeditions, artifacts, bonus points, and adventurer / researcher playing pieces. Before we begin with the review, I want to quickly note that this is NOT the two-player card game version. You can learn more about the card game version by checking out my separate review, here.
Pop Quiz! What does Snow White, Red Riding Hood, Siegfried, and D’Artagnan have in common? Why, they all happen to be some of the heroes featured in the latest game published by MAGE Company…the same folks who brought you “Wrong Chemistry”. In “12 Realms”, players will take on the role of various heroes who must band together to stop the Lords of Darkness. It’s advertised as a fast and lighthearted cooperative experience, two qualities I always look for in the games I play. That begs the question: “How does it fare when the smoke finally clears?” Before I answer that, I’d like to thank the folks at MAGE Company and Game Salute for providing me with a free press copy.
No matter how many times I attempt to understand the back story behind “Quest for Destiny”, I come up short and end up reaching for my Tylenol bottle. From what I was able to gather, players will assume the roles of Pathwalkers on a quest to find the Dawn of Zegon. There’s mention of a group called the Scryers who found the special shield within the Great Forest of West Span, which happens to be guarded by one Dragon Lord Kathar. Oh, and mindless thralls. To be fair, there is a “Story Behind the Cards” section at the end of the manual, but my eyes glazed over in the same way as when I attempted to read Tolkien’s “Lord of the Rings”. That begs the question, will the gameplay mechanics be as convoluted as the story? Before we explore that answer, I’d like to thank Desmond Ong from Destiny Makers LLP for reaching out and providing me with a press copy.
Seriously, who wouldn’t enjoy trekking through a dungeon with your friends and slaying bad guys? “Escape From Monster Mansion” promises exactly that while being dynamic at the same time. Players reveal new rooms as they explore, making each and every game a unique and exciting experience. As you’d expect, players can choose between different characters with unique abilities and equip weapons to give themselves an edge. Of course, there’s no shortage of monsters…where else can you find a giant roach, an alien, and a kill-bot all in the same quote unquote “dungeon”?
Spiders are sneaky little devils. Just last month I was in bed reading a book, reached over to check my phone, and BAM! An eight-legged creature was camping out on my shirt staring at me from behind the book. The scream that followed would have impressed Wilhelm, for sure. “Spiders!”, a game currently seeking your support on Kickstarter, puts players on the other side of the fence. This time around, you’ll be spinning webs and attempting to catch flies, all the while trying to hide from the humans lest you incur their wrath.
As a former professional “Chess” player, I had thought that I had seen everything. First it was “For the Crown“, an oddly satisfying deck-building “Chess” game, and now this. While cards are again involved in this particular “Chess” variant, they actually become the pieces in which players will be strategically placing and moving around. No worries fellow “Chess” players, the object of the game is still the same: capture the enemy King through checkmate. How this is accomplished however bears a little explanation. Before we touch on specifics, I’d like to quickly thank the folks at Victory Point Games for providing me with a free press copy.
You’d think that a card deck from another planet would be difficult to understand and play, but as I’ve come to learn with “The Zont Deck”, that simply isn’t the case. Like other Kickstarter projects I’ve covered, “The Zont Deck” is more than just a game…it’s a template that allows for folks to make use of multiple variants. Before we get started, I’d like to thank game creator Kevin Omans from Zontco LLC for reaching out and providing me with a press copy. As with all prototypes, it’s important to stress that they are usually not representative of the final product. In this case, the card art and gameplay mechanics are final, but the box art and instruction manual may or may not undergo some changes. There’s also the possibility that more variants will be added to the manual in the future, though nothing is set in stone.
The 1950’s was an interesting time for science fiction, bringing you such classics such as “The Twilight Zone”, “Science Fiction Theatre”, “The Day the Earth Stood Still”, and “The War of the Worlds”. “FORTRESS MOON”, a game currently seeking your help on Kickstarter, is all about the 1950’s retro future. One player will assume the role of the LUNAR COLONISTS, who are discontent and fed up with the working conditions they’ve been forced to endure on Earth’s moon. As a result, they’ve taken control of thirty mine-bases in which the other players (AKA EARTH FORCES) will be tasked with taking back.
Retro games and I have a love/hate relationship. As a child of the 80’s, I grew up with them…developing fond memories all the while being completely mindful of the fact that I spiked my controller into the floor on several occasions. “Game Over”, a game seeking your support on Kickstarter, is certainly a welcome nod at the genre. In this easy to play card game for 2-6 players, folks will be battling retro characters in one big battle royal. Based on the information provided by the developer, games on average only take about fifteen minutes to complete…an ideal time frame for quick party action with friends and family (recommended ages 12+).
How many tower defense games have you seen me cover on my website? Ten? Twenty? Fifty? I’ll just opt to make it easy on you folks and simply say, “a lot”. It’s a genre that I never get tired of and with good reason…tower defense games are both strategically fun and addicting. “The King’s Armory”, however, breaks the mold and puts the action right on your dining room table. Now I know that games like “Castle Panic” have been doing this for quite a while now, but this is the first game I’ve seen that is both in-depth and keeps with the video game formula. Spawn and exit locations? Check. Towers that attack the monsters as they advance down the path? Check. Heroes that you can control on said paths? Check. While I haven’t had the pleasure of playing it, “The King’s Armory” certainly looks like a lot of fun to play.
It’s always a great feeling to see a promising idea reach its Kickstarter goal within days of going live. “HOST”, a card game developed by Broken Prism Games, is one such item. It still has twenty-one days to go (as of 10/29/13) and shows no signs of slowing down. In this particular game, the world’s first great apocalypse has begun. That begs the question…what finally did in our big blue planet? Zombies? Aliens? A little of both, it turns out. Before we take a sneak peek at what this game has to offer, I’d like to thank Matthew Ryan Robinson from Broken Prism Games for reaching out and providing me with a press copy. As with all prototypes, it’s important to stress that the components featured are usually not representative of the final product, making the below rules and contents subject to change.
