5 comments on “Tropico 4: General Strategies

  1. Any tips for getting buildings built faster? I can afford them, they’re laid down on the map, but the construction might take years to begin. When I click on a construction office, they are often not working on anything. To be sure, the fact that a citizen is an employee of a construction office doesn’t mean that he is always ready to work. He might be going to or from work or at home on necessary chores, including sleep. I’ve thought of the following possibilities. Please tell me which ones actually matter or would help, and let me know anything I’ve missed.

    (1) Build one or two additional construction offices. They can be on a road in any fairly central location. Unfortunately, the game does not seem to assign a project to the nearest construction office. It’s just as likely to be the most distant.

    (2) Pay builders a little more than you are paying other uneducated workers, so that construction offices tend to be and remain fully staffed. The longer citizens stay in their job, the better they become at it.

    (2) Have a woodcutter’s camp and lumber yard built. (I really don’t know whether lumber or other supplies are needed for buildings. Can someone tell me? Or are these products only for export?)

    (3) Build a road to, or at least near, the site of the building you’re trying to get built.

    (4) Build a garage near the construction office so that builders can drive instead of walking.

    (5) Be sure to have enough teamsters’ offices. This is another major question I have about Tropico 4. How do you know when you have, or do not have, enough teamsters? They might have no effect on construction at all, but are certainly needed to convert output storage of one building to input storage of another.

    (6) As the article above suggests, don’t call for too many buildings to be built at a time. But it is a hard instruction to follow at times, especially when you find an ore site, which shows up only when you are looking for ore, and you definitely you want to build a mine there sooner or later. This dictates where roads and other facilities go and I need to lay down a mine to keep track of the site. It does help to adjust construction priorities so that what you want built immediately is addressed first.

    Even after implementing all these ideas, I’m still not satisfied with construction rates and would be glad to hear other suggestions.

  2. Good buildings to have: Schools at all three levels. College is a prerequisite for the science academy, which (set to research grants) can reduce the cost of blueprints, and a bank (set to urban development) to reduce the cost of buildings. But t some extent they are too little too late. It is probably a mistake to postpone factories completely until the science academy and banks are fully in effect. By then you’ll have foreign powers all but holding you hostage in their demand for various products, and you are liable to go broke before you are able to deliver them. Meanwhile, your advisers will be pointing out the waste of letting precious raw materials leave your island instead of making finished products from them. Factories repay the investment very well even if you must pay the top rate to build them.

    A TV station with the channel that improves workers’ experience 25% faster looks excellent to have ASAP, too. Furthermore, experience in journalism will give you candidates for two positions in your ministry.

  3. I’d be interested in opinions regarding what housing to build. It seems to me that apartment complexes are so much better than tenements that the latter should be avoided. Just reduce the rent so that everyone can afford them. Be sure to add climate control to all your apartments and tenements as soon as electricity is available. Condominiums are better still (and can turn a profit even at the default rental rate), but it is probably too idealistic to try to put everyone in them, and you need electric power from the get-go. Whatever you build, you’ll need a lot of them. You might need a construction office building housing almost constantly to prevent housing unhappiness and crime rates from being your most urgent problems.

    Now, where? That’s another question. Should you try to put them all near the city center, or have a subdivision also near your dock and the industries? Traffic can become a problem, as can be the need for garages near your housing. Dotting housing around any area that employs a lot of workers might reduce these problems and make everything more efficient, but I’m not sure that a given citizen will make any effort to live in the area best for him or her. What is your experience?

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