7 comments on “Rise of Nations: Extended Edition

  1. Death threats because you rated a game too expensive for the features its offering? I don’t believe what I am reading. You should really sue these punks.

  2. Quick question:

    Will this work on Windows 8? I read on some websites that the old/original version of the game didn’t work on Windows 8, so I just want to make sure that it works before I buy it.

    Hope it works on Windows 8 – super excited to get it!

  3. We want Generals Remake Game.Generals made by EA Games in 2003.Please Generals Extended Edition or Generals HD Edition Please!!!

  4. Hello

    We play C&C Generals since 2003.Generals game .The game is old game.And it isn’t compatible with Windows 7 and higher operating systems.We want a new Generals game .We need to start survey!!!

  5. Having played both games religiously myself, I find myself disagreeing with you about Starcraft/Warcraft and Rise of Nations. Starcraft is no “chew toy” for its main purpose (Highly competitive play) anymore than Counter-Strike 1.6 is an all-around inferior game because it’s as old as many gamers today. Comparing them to each other is comparing apples and oranges. I might as well say Sins of a Solar Empire, a more recent RTS, is superior to Starcraft because it’s more complex. This ignores all kinds of other variables, chief among them pacing.

    There’s no way Rise of Nations beats the Blizzard titles for fast-paced, frenetic competitive play. There’s a reason they’re major eSports. You can dig up gameplay footage of them and see the difference. They’re very micromanagement-heavy and if you watch the actual players while they’re at it, you’ll see their hands blazing across the keyboard at speeds most experienced typists couldn’t manage. Even more impressive is the fact that these players have to learn and execute all kinds of very specific strategies to the point they could do them almost on muscle memory alone, and yet they also need to be flexible enough to adapt to whatever the opponent manages to pull. That’s the scary thing: The speed isn’t the cause of the strategy, but rather the result of it. They’ve honed their knowledge of gameplay mechanics to a fine edge, the point where every second gained or lost by a specific strategy counts so much that it could make or break the match for them. Look up “Teamliquid Wiki” if you want to see just how complex the metagame is. Not unlike classic board games, a relatively simple set of rules can still spawn incredibly complex strategies with a great deal of flexibility as to their specific implementation. Starcraft is the Quake of RTS games.

    What about Rise of Nations? Rise of Nations would be Battlefield. I’ll stop short of calling it ArmA. That one goes to Company of Heroes for its unmatched level of attention paid to real-life battlefield mechanics. Rise of Nations falls short in a few areas here, largely thanks to its rock-paper-scissors approach to them. For instance, there’s no way hoplites, even en masse, could take on an Abrams tank of any kind and win. The tank wouldn’t even have to fire its weapons, it’d just run over them as they helplessly break their bronze and/or iron spearpoints on its impenetrable ceramic armor or just flee in terror. But it’s quite realistic for an RTS overall and it puts you in charge of things at a larger scale than most RTS games. It also focuses on the civilian side of running a wartime economy, something else which isn’t seen in games like Starcraft or Company of Heroes. In some gamemodes, it’s all ABOUT the civilian aspect. At a fundamental level, it’s more complex but also more relaxed in pacing, as is the case with a lot of RTS games which don’t focus on speed, on-the-fly thinking, and control efficiency the way titles like C&C and especially the Blizzard titles do. It’s certainly still a strategy game and in quite a few ways is more in-depth than Starcraft or Warcraft, but in a different way, more like chess. It’s a more cerebral experience, and an almost magical-feeling one at times, thanks to its stellar score and the knowledge that you’re shaping the course of history in the story. You can choose to do things as they were done in actual history, or as you see fit to do instead. For instance, sending Abrams tanks through the streets of Moscow or T-80s through D.C., or raising the French flag over Moscow as Napoleon.

    A better comparison might be to something like Sins of a Solar Empire, or Star Wars: Galactic Battlegrounds, which had similar mechanics and focuses. I’d still call SoaSE and RoN/SW:GB an apples-to-oranges comparison. Rise of Nations is a development of more traditional RTS forms, while Sins of a Solar Empire is a more recent, highly unconventional mix of 4X and RTS elements and has very slow pacing as a result, slower than RoN or other games like it. Like so many comparisons, one will find that saying one game is better is far too subjective to apply to most games, especially games with as varied a target demographic and set of gameplay mechanics as real-time strategy.

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