One comment on “Galaxy on Fire 2

  1. I actually think that the feel of the combat is the closest to Freelancer that anyone has ever achieved. GoF2 has the same “hands-on” “freeform” combat that sets it apart from X3, EVE and Evochron. The thing with Freelancer and GoF2 is that you CAN actually outfly your enemies and since their is no auto-aim (apart from homing missiles and the likes) your skill at calculating where the (often slow) projectiles of your primary weapon (be it thermal energy, particles, laser, projectiles etc) will intercept your enemy makes all the difference. Choosing a powerful long-range weapon with slow-firing interval compared to a superfast-paced laser weapon with limited range forces you to employ completely different playing styles. In the other games it doesn’t matter because it’s all auto-aiming turrets and the strategic of the combat is to correctly distribute the power from your reactor. It’s as close to turn-based as you get. In Freelancer a really good player can fly out with a crappy ship with crappy equipment and actually win over far superior enemies. In the other games the outcome of the combat is more linked with the equipment you’ve bought more than anything.

    GoF2 lacks countermeasures and it’s sad that they missed that but the nukes are amazingly fun!

    It’s not Freelancer 2 but it’s the closest anyone has ever gotten…

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